Lab
Side projects, open-source tools, and experiments. The stuff I build because I can't help it.
A local-first Virtual Tabletop built for Dungeon Masters who prefer weight over fluff. Dual-window architecture, hardware-accelerated fog of war, touch/pen support, and tactile map-making. All running offline with no cloud accounts or subscriptions.
A Figma plugin that synchronizes Markdown content directly into Figma as structured Auto Layout frames with automatic styling, batch operations, and table support.
A Sketch plugin that weaves realistic data into design layers using a local LLM via Ollama. No internet, no API keys. I built it as a probe for what designing AI-native tools feels like when the model runs on your machine. The lessons became the foundation for BreakLine Inspect.